We are generating landscape images for areas of big extent. Later, in OpenSceneGraph, these images will be used as textures of the 3D model of the terrain. One way of creating this textures is generating the landscape with VUE, VNS, Terragen, mainly creating ecosystems for the different kinds of vegetation; and then rendering an ortho image from the top, and exporting the image in .tif or other formats. So, the problem is: if we just render the ortho image covering the whole area, there is no high level of detail or resolution. One solution is tilling.
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Virtual Rome 2.0: OpenSceneGraph scene creation.
In this post, the steps for creating an OpenSceneGraph (OSG) scene will be described. As stated in a previous post, OSG is a 3D graphics toolkit allows us to create an scene from our virtual environment, and launch it on realtime web applications. This step in the project is key, because the previous steps are all made taking into account that all the data must be loaded into a OSG scene.
Virtual Rome 2.0: Data set Part 2: ecosystem colormap and masks creation.
On one hand, the landscape reconstruction is created by means of an ecosystem approach. The colormap it's a landscape classification that gives information about different the kinds of soil, and therefore of how should the terrain look according the different land uses. Grass, forest, arable land,... all they look different between them, and at the same time, all the areas classified into an ecosystem look similar.
Virtual Rome 2.0: Data set Part 1: description and preparation.
- Description:
The input data in this project, as said beofre, is a GIS database format. That means geographical information in raster and vector files. As written in the title of this post, the area in which this project focus is the city of Rome, specifically centered on the Tevere river. Here is a list of the provided files:
Complementary software list.
So far, the following are the softwares used in this project. Since the input data is GIS Database format, tools were needed to handle such information. The raster and vector common operations were required, aswell as conversion between formats, and few others. This post will be updated if other softwares are required.
State of the Art. Technical review.
Provided by Sofia Pescarin and Ivana Cerato. Understand what data formats could be imported/exported (with a specific focus on geographical information) with the following software and what kind of functionalities are available (for real time and/or computer animation purposes) of:
Programme of work
The mobility programme will be focused on the analysis and comparison of existing technologies/software dedicated to landscape modelling and reconstruction. The goal of his internship will be the identification of requirements and constraints of landscape reconstruction, analysing eventually the possibility of developing an open source solution/solutions (it might be extension of an already existing technology) to fulfil those requirements.
Introduction - About CNR ITABC
The Institute of Technologies Applied to the Cultural Heritage of CNR (ITABC), located in Rome, was founded in 1981 as a stand-alone centre of excellence in the field of the advanced researches in the cultural heritage. ITABC has developed several directions of research in multi and inter-disciplinary activities and applications at international and national level.
Introduction - About Santiago Fabado Salvador
Name: Santiago Fabado Salvador. Birth place and date: Valencia, Spain, on May 27th 1984. E-mail: santiago.f.s@hotmail.com
