The goal of this testbed is to define a workflow to make virtual reconstructions, that contain procedural modelling of building elements, normal 3D models, object animations, virtual human animations and procedural landscape simulations, and their visualisations sustainable over time, software and computer platforms for a period of at least 15 years.
Due to the complexity of the historical reconstruction of landscapes, good results can only be obtained by a concatenation of several software packages. Making this workflow sustainable is more complex than for single applications and has not been done before, especially not for 4D models (site evolution in time).
The target user of this testbed is the creator of virtual museums that deal with reconstruction and simulation of historical sites and landscapes. Currently, the creation of high end visualisations, both in rendered and real-time form, of historical reconstructions is a “one shot” process, in which no attention is paid to the maintenance and updating of the system, and for which it is nearly impossible to exchange or re-use the data. Being able to create continuity of the systems and the data is very important in cultural heritage, but of no importance to the film, advertising or visualisation domain where digital heritage borrows its technologies and techniques. This testbed tries to break through this barrier and establish the methodology for making this process sustainable.
This testbed provides guidelines how to establish an optimal workflow for creating and visualising complex historical reconstructions and how to document this workflow. The communication process is to get this knowledge and methodology across with all parties involved in this creation and visualisation process.
Created by Carlotta Capurro