Virtual Museums (VM) are a new model of communication that aims at creating a personalized, immersive, interactive way to enhance our understanding of the world around us. The term “VM” is a short-cut that comprehends various types of digital creations. Unfortunately, although its idea is not new, development and implementation researches have not, already, brought Europe to be the leader in this field, as expected. Thi sector has not reached a sufficient level of maturity, such as Cinema or Game sectors, as to be as much widespread as it should be. Moreover in Europe, unlike USA, we still face a disconnection between the research, that develop tools with little interest in their wide application, and the industry, that build ten-year plans addressing the market. VM domain is the perfect application area where all these problems NEED to be solved for the real benefit of community. Unfortunately there are no solutions ready to be developed through research. A NoE would be required at this point. V-MusT.net partners believe that Europe CAN be the leader in the worldwide panorama of VM. A large subset of the most important VMs is implemented by EU groups. Some of the most notable and excellent researches related to this field are developed in EU. This leadership can be achieved only by going beyond the actual research fragmentation, by soliciting a commo effort in assessing limitations emerging from all VM experiences consolidated so far, finding proper solutions, assessing them through experimental activity and finally consolidating a transnational network dedicated to VMs. V-MusT.net will bridge technological domains, archival, social and cognitive sciences to advance the state-of-the-art of digital preservation, for VMs future persistence. It will finally create a virtual research area; identify researches for further development; identify the VM of the Future; increase competitiveness of the EU-ICT industry; create a quality evaluation procedure.