a Virtual Museum communicating the content by means of immersive technology, making the user feeling to be immersed in a surrounding environment, shutting out sensations from the 'real world'.
From user perspective, as it emerged from Archeovirtual 2011 evaluation [see Deliverable 7.2], level of immersion is connected not only with the technology used, but also with the type of communication used which contributes to create an experience [narrative virtual museum] and [dramatization-based virtual museum]. It includes [high-immersion Virtual Museum] and [low-immersion Virtual Museum]


