sanfasal's blog
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enVirtual Rome 2.0: landscape generators test
http://www.v-must.net/mobility-blog/virtual-rome-20-landscape-generators-test
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<div class="field-item even" property="content:encoded"><p>We are generating landscape images for areas of big extent. Later, in OpenSceneGraph, these images will be used as textures of the 3D model of the terrain. One way of creating this textures is generating the landscape with VUE, VNS, Terragen, mainly creating ecosystems for the different kinds of vegetation; and then rendering an ortho image from the top, and exporting the image in .tif or other formats. So, the problem is: if we just render the ortho image covering the whole area, there is no high level of detail or resolution. One solution is tilling.</p></div>
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Wed, 21 Nov 2012 13:47:40 +0000sanfasal433 at http://www.v-must.netVirtual Rome 2.0: OpenSceneGraph scene creation.
http://www.v-must.net/mobility-blog/virtual-rome-20-openscenegraph-scene-creation
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<div class="field-item even" property="content:encoded"><p>In this post, the steps for creating an OpenSceneGraph (OSG) scene will be described. As stated in a previous post, OSG is a 3D graphics toolkit allows us to create an scene from our virtual environment, and launch it on realtime web applications. This step in the project is key, because the previous steps are all made taking into account that all the data must be loaded into a OSG scene.</p></div>
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Tue, 20 Nov 2012 15:13:00 +0000sanfasal432 at http://www.v-must.netVirtual Rome 2.0: workflow diagram and aim of the research.
http://www.v-must.net/mobility-blog/virtual-rome-20-workflow-diagram-and-aim-research
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<div class="field-item even" property="content:encoded"><blockquote><p>Workflow:</p></blockquote></div>
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Tue, 20 Nov 2012 10:44:33 +0000sanfasal431 at http://www.v-must.netVirtual Rome 2.0: Data set Part 2: ecosystem colormap and masks creation.
http://www.v-must.net/mobility-blog/virtual-rome-20-data-set-part-2-ecosystem-colormap-and-masks-creation
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<div class="field-item even" property="content:encoded"><p> On one hand, the landscape reconstruction is created by means of an <strong>ecosystem approach</strong>. The colormap it's a landscape classification that gives information about different the kinds of soil, and therefore of how should the terrain look according the different land uses. Grass, forest, arable land,... all they look different between them, and at the same time, all the areas classified into an ecosystem look similar.</p></div>
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Mon, 19 Nov 2012 16:08:18 +0000sanfasal430 at http://www.v-must.netVirtual Rome 2.0: Data set Part 1: description and preparation.
http://www.v-must.net/mobility-blog/virtual-rome-20-data-set-part-1-description-and-preparation
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<div class="field-item even" property="content:encoded"><blockquote><ul><li>Description:</li>
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<p>The input data in this project, as said beofre, is a GIS database format. That means geographical information in raster and vector files. As written in the title of this post, the area in which this project focus is the city of Rome, specifically centered on the Tevere river. Here is a list of the provided files:
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Tue, 13 Nov 2012 14:24:07 +0000sanfasal425 at http://www.v-must.netComplementary software list.
http://www.v-must.net/mobility-blog/complementary-software-list
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<div class="field-item even" property="content:encoded"><p>So far, the following are the softwares used in this project. Since the input data is GIS Database format, tools were needed to handle such information. The raster and vector common operations were required, aswell as conversion between formats, and few others. This post will be updated if other softwares are required. <br /></p></div>
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Tue, 13 Nov 2012 13:12:13 +0000sanfasal424 at http://www.v-must.netState of the Art. Technical review.
http://www.v-must.net/mobility-blog/state-art-technical-review
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<div class="field-item even" property="content:encoded"><p>Provided by Sofia Pescarin and Ivana Cerato. Understand what data formats could be imported/exported (with a specific focus on geographical information) with the following software and what kind of functionalities are available (for real time and/or computer animation purposes) of:
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Thu, 25 Oct 2012 09:48:03 +0000sanfasal422 at http://www.v-must.netProgramme of work
http://www.v-must.net/mobility-blog/programme-work
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<div class="field-item even" property="content:encoded"><p> The mobility programme will be focused on the analysis and comparison of existing technologies/software dedicated to landscape modelling and reconstruction. The goal of his internship will be the identification of requirements and constraints of landscape reconstruction, analysing eventually the possibility of developing an open source solution/solutions (it might be extension of an already existing technology) to fulfil those requirements.</p></div>
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Thu, 25 Oct 2012 09:14:13 +0000sanfasal421 at http://www.v-must.netIntroduction - About CNR ITABC
http://www.v-must.net/mobility-blog/introduction-about-cnr-itabc
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<div class="field-item even" property="content:encoded"><p> The Institute of Technologies Applied to the Cultural Heritage of CNR (ITABC), located in Rome, was founded in 1981 as a stand-alone centre of excellence in the field of the advanced researches in the cultural heritage. ITABC has developed several directions of research in multi and inter-disciplinary activities and applications at international and national level.</p></div>
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Mon, 22 Oct 2012 09:47:13 +0000sanfasal420 at http://www.v-must.netIntroduction - About Santiago Fabado Salvador
http://www.v-must.net/mobility-blog/introduction-about-santiago-fabado-salvador
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<div class="field-item even" property="content:encoded"><p> Name: Santiago Fabado Salvador. Birth place and date: Valencia, Spain, on May 27th 1984. E-mail: <a class="western" href="mailto:[email protected]">[email protected]</a>
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Mon, 22 Oct 2012 09:36:24 +0000sanfasal419 at http://www.v-must.net