Hello everyone,This is my final post detailing the last update for the 3D annotation managment system that I've put together.After I rewritten the tool for placing 3D annotations and rendering them, I've also rewritten the algorithm for managing the rendering of 3D annotaions. Now there is the ability to filter the annotaions up to n-sides. The user is able to input the number of sides (0 to n), and the annotation manager takes care of filtering and organizing the rendering based on user's position with respect to the model.
Hello everyone,I've been working lately on improving the solution for floating 3D annotations. Currently I've attached to each floating annotation a small rectangle where the text will fit in. The rectangle is automatically resized based on the text size. Also currently it is possible to filter the 3D annotations based on the camera position up to 8 separate areas (and it could be easily increased if needed).
Hello everyone,As a first task, I had to familiarize myself with X3DOM. And I always like learning by example, so I spent almost a week making a complete Solar System demo, including star field background (as skybox of course), with a button to show and hid the orbits.This is a simplist example possible, but it hits on several points which were useful for the upcoming tasks that I worked on:
Hello everyone, and greetings from the magnificent Fraunhofer IGD. First of all, I thought that the blog posts which I’m required to write, should be only about the advancement I made in the project. However, after talking with prof. Holger Graf, he told me that I have to write as well about my experience… I could write about the landlord lady if I would like to. I laughed about it, and I told him: “I will write on the blog that you told me to write about the landlord lady”, he laughed and said “Why not?
This is my first v-must post.