Glossary term | References |
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Versioned Repository a central place in which an aggregation of data is kept and maintained in an organized way. A revision control system is used to track the changes to the data. The changes are identified by a number or a letter code termed as "revision number", the date they were applied and a description of the changes (optional). The revisions can be compared, restored and in specific file types merged. An example of a versioned repository is SVN (SubVersion). |
“Deliverable 2.1”. 2014. |
Virtual Collection it consists of set of digital objects/data (See [Digital Collection] ) that have a double aim of detaining and interactively involve individuals. |
“http://icom.museum/fileadmin/user_upload/pdf/Key_Concepts_of_Museology/Museologie_Anglais_BD.pdf”. [Online]. Available: http://icom.museum/fileadmin/user_upload/pdf/Key_Concepts_of_Museology/Museologie_Anglais_BD.pdf. |
Virtual Exhibition See [Virtual Collection] and [Virtual exhibition] |
“http://icom.museum/fileadmin/user_upload/pdf/Key_Concepts_of_Museology/Museologie_Anglais_BD.pdf”. [Online]. Available: http://icom.museum/fileadmin/user_upload/pdf/Key_Concepts_of_Museology/Museologie_Anglais_BD.pdf. |
Virtual Heritage “VirtualHeritage” (VH) is a broad term to define the whole set of items and assets that deal with virtual-reality (VR) and cultural-heritage. In general, virtual heritage and [Cultural Heritage] refer to independent fields: cultural heritage claim for properties and sites with archaeological, aesthetic and historical value; while “virtual heritage” deals with instances of these properties and sites within a digital representation which implies materializing the heritage content digitally and to process and disseminate it using computer graphics technology and enhanced strategies of communication. |
“Virtual Heritage: From the Research Lab to the Broad Public,Virtual Archaeology”, 2002, pp. 93-100. | ,
Virtual Heritage “VirtualHeritage” (VH) is a broad term to define the whole set of items and assets that deal with virtual-reality (VR) and cultural-heritage. In general, virtual heritage and [Cultural Heritage] refer to independent fields: cultural heritage claim for properties and sites with archaeological, aesthetic and historical value; while “virtual heritage” deals with instances of these properties and sites within a digital representation which implies materializing the heritage content digitally and to process and disseminate it using computer graphics technology and enhanced strategies of communication. |
“Virtual Heritage: From the Research Lab to the Broad Public,Virtual Archaeology”, 2002, pp. 93-100. | ,
Virtual Museums and Virtual Realities simulated by a computer / related to Virtual Reality / occurring or existing primarily online / hypothetical whose existence is inferred from indirect evidence |
“Deliverable 2.1”. 2014. |
Virtual Museums and Virtual Realities Starting from ICOM definition of “Museum”, V-MUST is currently trying to define a “Virtual Museum”. The discussion is leading to obtain an essential and generic definition of a virtual museum, enriched with the specific definitions and uses of the term in the different domains (ICT, heritage, etc.). We report here the evolving definition of the term. [Virtual Museum ver 1.1] A Virtual Museum is a digital creation organized on a permanent or temporal basis in the service of society and its development, open to the public, which acquires, conserves, researches, communicates and exhibits, in a digital way, the tangible and intangible heritage of humanity and its environment. It uses various forms of interactivity and immersion, for the purpose of education, research, enjoyment and enhancement of visitor experience. [Virtual Museum ver 1.2] A Virtual museum is a digital creation accessible by a public, focused on tangible or intangible heritage. It uses various forms of interactivity and immersion, for the purpose of education, research, enjoyment, enhancement of visitor experience [Virtual Museum ver 1.3] A Virtual museum is a communication product accessible by a public, focused on tangible or intangible heritage. It uses various forms of interactivity and immersion, for the purpose of education, research, enjoyment, enhancement of visitor experience. In Digital Heritage it is mainly intended as a Digital creation [Virtual Museum ver 1.4] A Virtual museum is a communication product made accessible by an institution to the public that is focused on tangible or intangible heritage. It typically uses interactivity and immersion for the purpose of education, research, enjoyment, and enhancement of visitor experience. Virtual Museums are usually, but not exclusively delivered electronically when they are denoted as online museums, hypermuseum, digital museum, cybermuseums or web museums. |
“http://icom.museum/fileadmin/user_upload/pdf/Key_Concepts_of_Museology/Museologie_Anglais_BD.pdf”. [Online]. Available: http://icom.museum/fileadmin/user_upload/pdf/Key_Concepts_of_Museology/Museologie_Anglais_BD.pdf. |