Glossary term | References |
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Sampled Model A 3D model that has been created through means of digital scanning from a real world existing object. The scanning is done with a device that analyzes the real-world object and collects data on its shape and nowadays its appearance. |
“Deliverable 2.1”. 2014. |
Semi- automatic content tagging A process to add content keywords or phrases that users assign to digital assets in order to classify them, this process can be semi -automated by allowing users to create pool of tags that can be automatically revised , merged or associated to the right digital asset |
“Deliverable 2.1”. 2014. |
Sense of Presence It stands for the belief that individual is present in the artificial environment generated by the computer. That is possible to study by following the categories like visual features of the virtual environment itself, the grade of isolation from the physical environment and the kind of natural gestures in interaction and self-control in the virtual environment. It involves [low sense of presence] up to high [sense of presence] |
“Immersive Interactive Virtual Reality in the Museum”, TiLe. Foundation of The Hellenic World, Greece, p. 2, 2002. | ,
Sense of Presence it stands for the belief that individual is present in the artificial environment generated by the computer. That is possible to study by following the categories like visual features of the virtual environment itself, the grade of isolation from the physical environment and the kind of natural gestures in interaction and self-control in the virtual environment. It involves [low sense of presence] up to high [sense of presence] |
“Measuring presence in virtual environments: A presence questionnaire. ”, Presence, vol. 7, no. 3, pp. 225-240, 1998. | ,
Sense of Presence it stands for the belief that individual is present in the artificial environment generated by the computer. That is possible to study by following the categories like visual features of the virtual environment itself, the grade of isolation from the physical environment and the kind of natural gestures in interaction and self-control in the virtual environment. It involves [low sense of presence] up to high [sense of presence] |
“Immersive Interactive Virtual Reality in the Museum”, TiLe. Foundation of The Hellenic World, Greece, p. 2, 2002. | ,
Sense of Presence it stands for the belief that individual is present in the artificial environment generated by the computer. That is possible to study by following the categories like visual features of the virtual environment itself, the grade of isolation from the physical environment and the kind of natural gestures in interaction and self-control in the virtual environment. It involves [low sense of presence] up to high [sense of presence] |
“Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments”, Law and Policy, vol. 28, no. 2, pp. 249 -270, 2006. | ,
Sensory involvement It stands for the personal involvement and engagement towards the artificial environment stimulating both the emotional background related to that artificial environment of an individual and his mental state of perceiving himself to be included in, enveloped by. It involves [low sensory involvement] up to [high sensory involvement] |
“Deliverable 2.1”. 2014. |
Serious Game Serious games are games that do not have entertainment, enjoyment, or fun as their primary purpose |
Serious games: Games that educate, train, and inform. . Boston, MA.: Thomson Course Technology., 2006. | ,
Spatial Resolution of a visual display is related to pixel size and is considered a measure of visual quality (Bowman, Kruijff, LaViola, & Poupyrev, 2005). Spatial resolution depends on both the number of pixels and the size of the screen. |
“3D User Interfaces: Theory and Practice”, Teleoperators and Virtual Environments - Presence , vol. 14, no. 1, pp. 117-118, 2005. | ,
Speech-based interaction It is an interface that works as a line of motion sensing input devices. It enables users to control and interact with consoles or computers without any devices (i.e. mouse, joystick etc.), using spoken commands |
“Deliverable 2.1”. 2014. |
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by presenting two offset images separately to the left and right eye of the viewer. |
“Deliverable 2.1”. 2014. |