Glossary term | References |
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Narration A mode of communication in which the "Sender" provides information about events, monuments, artifacts, artworks, customs or beliefs by arranging them in a sequence (e.g. chronological), in order to create an account of a subject by the "Receiver's" side. As with exposition, narration includes description and interpretation and it may also rely upon/encompass some form of schematic representation (e.g. outline) of facts and figures. |
“Deliverable 2.1”. 2014. |
Narrative Virtual Museum a Virtual Museum that uses a mode of communication in which the "Sender" provides information about events, monuments, artifacts, artworks, customs or beliefs by arranging them in a sequence (e.g. chronological), in order to create an account of a subject by the "Receiver's" side. As with exposition, narration includes description and interpretation and it may also rely upon/encompass some form of schematic representation (e.g. outline) of facts and figures. |
“Deliverable 2.1”. 2014. |
Natural interaction system Natural Interaction is a type of interaction that follows an approach to human-computer interaction which uses the natural behaviors (movement, gesture, speech) of the user to interact or "communicate" with an application. The interaction interface is meant to be invisible, or become invisible through naturalized interaction (requiring limited learning for interaction), and based on nature or natural elements [Blake 2010]. Ideally, natural user interfaces are designed to use natural human behaviours to interact directly with content, and may be facilitated with devices such as multi-touch surfaces (iPad or PixelSense) or motion detection sensors (Wii or Kinect). Bill Buxton, a Principle Researcher for Microsoft and pioneer in human-computer interaction has suggested that an interface is truly natural when it "exploits skills that we have acquired through a lifetime of living in the world" [Buxton, Bill 2010]. It includes [Free-form gestural UI] and [Speech-based interaction] |
“What is the Natural User Interface (Book Excerpt). Deconstructing the NUI”, in What is the Natural User Interface , 2010. | ,
Non re-usable Virtual Museum a Virtual Museum that is not re-usable (i.e. a virtual museums developed using commercial software, distributed or installed as a binary application with content not available) |
“Deliverable 2.1”. 2014. |
Non-distributed Virtual Museum It comprehends all Virtual Museums conceived to be not distributed, but only run in specific installations, according to institutional decisions |
“Deliverable 2.1”. 2014. |
Non-immersive Virtual Museum a Virtual Museum communicating the content by means of non-immersive technology, such as a regular desktop computer with stereo speakers |
“Beyond virtual museums: Experiencing immersive virtual reality in real museums. ”, Journal of Cultural Heritage, vol. 11, pp. 452-458, 2010. |
Non-interactive Virtual Museum Assemblage of digital media providing the user passive (including emotional, intellectual and imaginative)engagement. |
“Deliverable 2.1”. 2014. |
Non-preserved Virtual Museum VM that could be either re-used or not re-used but have not been updated and stored resulting in their loss and inaccessibility. |
“Deliverable 2.1”. 2014. |