Glossary term | References |
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Maintainability the ability of a Virtual Museum to be easily maintained and preserved (see [digital preservation]) for a [long time].
In hardware side it refers to the availability and capability of fixing any malfunction that can appear to the VM.
In software side it usually refers to the availability of updates, support, and compatibility with operating systems.
Regarding Content Maintenance, it includes activities “to ensure
• A robust computing and networking infrastructure
• Storage and synchronization of files at multiple sites
• Continuous monitoring and management of files
• Programs for refreshing, migration and emulation
• Creation and testing of disaster prevention and recovery plans
• Periodic review and updating of policies and procedures” (ALA 2007)
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Definitions of digital preservation. . Chicago: Chicago: American Library Association, 2007. | ,
Maintainability the ability of a Virtual Museum to be easily maintained and preserved (see [digital preservation]) for a [long time]. In hardware side it refers to the availability and capability of fixing any malfunction that can appear to the VM. In software side it usually refers to the availability of updates, support, and compatibility with operating systems. Regarding Content Maintenance, it includes activities “to ensure • A robust computing and networking infrastructure • Storage and synchronization of files at multiple sites • Continuous monitoring and management of files • Programs for refreshing, migration and emulation • Creation and testing of disaster prevention and recovery plans • Periodic review and updating of policies and procedures” (ALA 2007) |
Definitions of digital preservation. . Chicago: Chicago: American Library Association, 2007. | ,
Medium / Media simply any material through which something else may be transmetted. [...] Media of communication are therefore any means by which messages may be transmetted" |
Communication Cultural and Media Studies: The Key Concepts. 2002. | ,
Metadata Metadata are structured information about [digital objects]; they may regard specific cultural heritage object and their purpose and include description, management, resource recovery, preservation, curation and rights management, amongst other. |
“Digital Object Identifier (DOI)”, International Journal Digital Library, no. 5, pp. 179-192 , 2005. |
Methodology the study of methods of investigation in research of any kind, or the body of methods used in any one branch |
Communication Cultural and Media Studies: The Key Concepts. 2002. | ,
Mixed Reality Mixed reality (MR) (encompassing both augmented reality and augmented virtuality) refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. The term encompasses both augmented reality, where digital information and virtual objects augment images of the real world, and augmented virtuality, where real objects augment artificial computer-generated images co-exist. According to Paul Milgram and Fumio Kishino the Virtuality Continuum extends from the completely real through to the completely virtual environment with augmented reality and augmented virtuality ranging between. In this context mixed reality is defined as "..anywhere between the extrems of the virtuality continuum”. |
“Taxonomy of Mixed Reality Visual Displays ”, IEICE Transactions on Information and Systems, vol. E77-D, no. 12, pp. 1321 - 1329, 1994. | ,
Mobile Virtual Museum is a virtual museum that can be moved from location to another. It is designed to be easily installed and dismantled easily. It may include VM applications available for mobile devices (iPhones, Smart Phones, Tablets), independently to the accessibility of the application on line or off line. |
“Deliverable 2.1”. 2014. |
Motion Tracking is the act of deciding the location and/or orientation of a user or a physical object in 3D space |
“Motion tracking requirements and technologies.”, Stanney, K., vol. Handbook of Virtual Environments., Erlbaum (Lawrence) Associates Ltd, 2002, pp. 163-210. | ,
Multimodal interaction provides the user with multiple modes of interfacing with a system by means of several distinct tools for input and output of data (Oviatt, 2002). Example: A VM with multimodal interaction could combine a visual modality (e.g. a display, keyboard, and mouse) with a voice modality (speech recognition for input, speech synthesis and recorded audio for output). |
“Multimodal interfaces”, in A Handbook of Human-Computer Interaction, Jacko J. & Sears ., New Jersey: : Lawrence Erlbaum, 2002. | ,