Glossary term | References |
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Immersion is here defined as ”the extent to which the actual system delivers a surrounding environment, one which shuts out sensations from the ‘real world’, which accommodates many sensory modalities, has rich representational capability [...] ”. it implies also [sensory involvement] and [sense of presence] |
“A Framework for Immersive Virtual Environments (FIVE): Speculations on the role of Presence in Virtual Environments”, Presence: Teleoperators and Virtual Environments. , vol. 6, no. 6, pp. 603-616, 1997. | ,
Immersive Virtual Museum a Virtual Museum communicating the content by means of immersive technology, making the user feeling to be immersed in a surrounding environment, shutting out sensations from the 'real world'. |
“A Framework for Immersive Virtual Environments (FIVE): Speculations on the role of Presence in Virtual Environments”, Presence: Teleoperators and Virtual Environments. , vol. 6, no. 6, pp. 603-616, 1997. | ,
Infrastructure The physical platforms upon which systems, facilities and networks are run. It enables connectivity and provides services via applications |
Communication Cultural and Media Studies: The Key Concepts. 2002. | ,
Innovation Convention 2014 development of an idea into something new It is different from Creativity. CREATIVITY is the process through which new ideas are produces; INNOVATIOn is the process through which they are implemented |
Communication Cultural and Media Studies: The Key Concepts. 2002. | ,
Intellectual property Ownership of intangible information [...]. It is a legal framework that enables information to be owned and hence allows the owner to constrict its use or determine who uses it. COPYRIGHT is one example of intellectual property. |
Communication Cultural and Media Studies: The Key Concepts. 2002. | ,
Interaction is related to the user capability of modifying the environment and receiving a feedback to his/her actions. Both immersion and interaction concur to realize what is one of the main goals of a virtual experience: presence, i.e. the belief of actually being in a virtual space. |
“Beyond virtual museums: Experiencing immersive virtual reality in real museums. ”, Journal of Cultural Heritage, vol. 11, pp. 452-458, 2010. |
Interactive Virtual Museum An Interactive Virtual Museum is a Virtual Museum responding to a user's input [ref. Oxford Dictionary]. It includes [device-based interaction] and [gesture-based interaction] |
“Deliverable 2.1”. 2014. |
Interactivity signifies the development of the relationship between person and computer, and with other via the computer. |
Communication Cultural and Media Studies: The Key Concepts. 2002. | ,