Glossary term | References |
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Gamification Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems |
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, vol. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons, 2012. | ,
Gesture any physical movement that a digital system can sense and response to without the aid of a traditional pointing device such as a mouse or stylus. A wave, a head nod, a touch, a toe tap, and even a raised eyebrow can be a gesture |
Designing Gestural Interfaces, vol. Designing Gestural Interfaces. O’Reilly Media Inc, 2008. | ,
Gesture-based Interaction a type of interaction that allows users to communicate with a digital system using gestures. A gesture can here be defined as any human movement that conveys meaningful information, such as waving with the hand or raising the eye brows. With gesture-based interaction it is often easier to achieve a more natural and intuitive user interface compared to for example device-based interaction using mouse and keyboard. It includes [Touch-user Inteface] and [Tangible User Interface] |
“Deliverable 2.1”. 2014. |