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Glossary term References
Gamification

Gamification is using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems

K. K. M., The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, vol. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons, 2012.
Gesture

any physical movement that a digital system can sense and response to without the aid of a traditional pointing device such as a mouse or stylus. A wave, a head nod, a touch, a toe tap, and even a raised eyebrow can be a gesture

S. D., Designing Gestural Interfaces, vol. Designing Gestural Interfaces. O’Reilly Media Inc, 2008.
Gesture-based Interaction

a type of interaction that allows users to communicate with a digital system using gestures. A gesture can here be defined as any human movement that conveys meaningful information, such as waving with the hand or raising the eye brows. With gesture-based interaction it is often easier to achieve a more natural and intuitive user interface compared to for example device-based interaction using mouse and keyboard. It includes [Touch-user Inteface] and [Tangible User Interface]

Deliverable 2.1. 2014.

European Union Seventh Framework

V-MusT.net is a Network of Excellence. The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7 2007/2013) under the Grant Agreement 270404.