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D. Jong T., Scaffolds for computer simulation based scientific discovery learning, in Dealing with complexity in learning environments, J. Elen & R. E. Clark ., London: Elsevier Science Publishers, 2006, pp. 107-128.
M. D. and S., C., Serious games: Games that educate, train, and inform. . Boston, MA.: Thomson Course Technology., 2006.
D. Jong T., Technological Advances in Inquiry Learning, Science, vol. 312, no. 5773, pp. 532-533, 2006.
D. A. Bowman, Kruijff, E., LaViola, Jr, J. J., and Poupyrev, I., 3D User Interfaces: Theory and Practice, Teleoperators and Virtual Environments - Presence , vol. 14, no. 1, pp. 117-118, 2005.
B. D. A., E., K., and J., L. V., 3D user interfaces: theory and practice. . Boston: Addison-Wesley, 2005.
C. E., Cultural Presence, Encyclopedia of Virtual Communities and Technologies, 2005.
Digital Object Identifier (DOI), International Journal Digital Library, no. 5, pp. 179-192 , 2005.
S. B. and J., H., Game Design Patterns, vol. Game Design Patterns. Charles River Media., 2004.
S. W., Le musée virtuel, ICOM News, vol. 57, no. 3, 2004.
A. A, Postmodernism and the Three Types of Immersion , 2004. [Online]. Available:
J. Hartley, Communication Cultural and Media Studies: The Key Concepts. 2002.
N. S. and H., P., Health and safety implications of virtual reality: a review of empirical evidence. , Applied Ergonomics, vol. 33, no. 3, pp. 251-271, 2002.
H. L.J., Illusory Self-motion in Virtual Environments, in Handbook of virtual environments: Design implementation and applications,, L. Erlbaum ., 2002, pp. 471-492.
F. E., Motion tracking requirements and technologies., Stanney, K., vol. Handbook of Virtual Environments., Erlbaum (Lawrence) Associates Ltd, 2002, pp. 163-210.
O. S., Multimodal interfaces, in A Handbook of Human-Computer Interaction, Jacko J. & Sears ., New Jersey: : Lawrence Erlbaum, 2002.
Reference Model for an Open Archival Information System (OAIS), Consultative Committee for Space Data Systems, Washington DC, 650.0-B-1, 2002.
B. R. A and L., P. M., Virtual Environments Standards and Terminology, in Handbook of Virtual Environments., Erlbaum (Lawrence) Associates Ltd., Stanney K., 2001, pp. pp. 15-27.
B. D. and M., S., That is edutainment: media, pedagogy and the market place. , in International Forum of Researchers on Young People and the Media, Sydney, 2000.
S. M., Measuring presence: A response to the Witmer and Singer presence questionnaire, Presence-Teleoperators and Virtual Environments, vol. 8, no. 5, pp. 560 - 565, 1999.
ISO 9241-11. International Organization for Standardization , 1998.
W. B. G. and J., S. M., Measuring presence in virtual environments: A presence questionnaire. , Presence, vol. 7, no. 3, pp. 225-240, 1998.
S. M. and N, D., Presence in shared virtual environments and virtual togetherness, in BT Presence Workshop BT Labs , 1998.
W. S. and M., S., A Framework for Immersive Virtual Environments (FIVE): Speculations on the role of Presence in Virtual Environments, Presence: Teleoperators and Virtual Environments. , vol. 6, no. 6, pp. 603-616, 1997.
M. J., Hamlet on the Holodeck: The Future of Narrative in Cyberspace, The MIT Press., vol. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Cambridge, MA: The MIT Press, 1997.


European Union Seventh Framework is a Network of Excellence. The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7 2007/2013) under the Grant Agreement 270404.