Biblio
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The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, vol. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons, 2012.
, “European Design for All e-Accessibility Network ”, 2011. [Online]. Available: http://www.edean.org .
“Penetrating the Fog: Analytics in Learning and Education”, EDUCAUSE Review, vol. 46, no. 5, 2011.
, “Beyond virtual museums: Experiencing immersive virtual reality in real museums. ”, Journal of Cultural Heritage, vol. 11, pp. 452-458, 2010.
“Creation and Typology Definition of the Museum on the Internet”, Collegium Antropologicum, vol. 34, no. 2, pp. 587-594, 2010.
, “NUI with Bill Buxton”, 2010. [Online]. Available: http://channel9.msdn.com/posts/LarryLarsen/CES-2010-NUI-with-Bill-Buxton/ .
, “What is the Natural User Interface (Book Excerpt). Deconstructing the NUI”, in What is the Natural User Interface , 2010.
, “The 2009 Horizon Report”, Austin: Texas: The New Media Consortium, 2009, pp. 27-29.
, 9241-210, International Organization for Standardization ., vol. 9241-210. International Organization for Standardization , 2009.
“Immersive Ideals. Critical Distances”, LAP Lambert Academic Publishing, 2009, pp. 48-60.
, “Code of Conduct and Policy on the Governance of Good Research Conduct: Integrity, Clarity, and Good Management”, 2008. [Online]. Available: http://www.rcuk.ac.uk/documents/reviews/grc/goodresearchconductcode.pdf .
Designing Gestural Interfaces, vol. Designing Gestural Interfaces. O’Reilly Media Inc, 2008.
, Digital Storytelling - A Creators Guide to Interactive Entertainment, vol. Digital Storytelling - A Creators Guide to Interactive Entertainment. Elsiever, 2008.
, “A game-engine based virtual museum authoring and presentation system”, International Conference on Digital Interactive Media in Entertainment and Arts. pp. 451-457, 2008.
, “A Critical Examination of Presence Applied to Cultural Heritage. ”, the 10th Annual International Workshop on Presence. PRESENCE 2007, Barcelona, Spain, 25 – 27 October 2007, pp. 245-256, 2007.
, Definitions of digital preservation. . Chicago: Chicago: American Library Association, 2007.
, , “Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments”, Law and Policy, vol. 28, no. 2, pp. 249 -270, 2006.
, “Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments.”, Law and Policy, vol. 28, no. 2, p. 21, 2006.
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