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2012
K. K. M., The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education, vol. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. John Wiley & Sons, 2012.
2009
J. L., A, L., and R., S., The 2009 Horizon Report, Austin: Texas: The New Media Consortium, 2009, pp. 27-29.
9241-210, International Organization for Standardization ., vol. 9241-210. International Organization for Standardization , 2009.
N. J., Immersive Ideals. Critical Distances, LAP Lambert Academic Publishing, 2009, pp. 48-60.
2008
Code of Conduct and Policy on the Governance of Good Research Conduct: Integrity, Clarity, and Good Management, 2008. [Online]. Available: http://www.rcuk.ac.uk/documents/reviews/grc/goodresearchconductcode.pdf .
S. D., Designing Gestural Interfaces, vol. Designing Gestural Interfaces. O’Reilly Media Inc, 2008.
M. C. H., Digital Storytelling - A Creators Guide to Interactive Entertainment, vol. Digital Storytelling - A Creators Guide to Interactive Entertainment. Elsiever, 2008.
M. V., M., S., G., L., and C., V., A game-engine based virtual museum authoring and presentation system, International Conference on Digital Interactive Media in Entertainment and Arts. pp. 451-457, 2008.
2007
T. L. P. and E., C., A Critical Examination of Presence Applied to Cultural Heritage. , the 10th Annual International Workshop on Presence. PRESENCE 2007, Barcelona, Spain, 25 – 27 October 2007, pp. 245-256, 2007.
A. L. A. (American Association), Definitions of digital preservation. . Chicago: Chicago: American Library Association, 2007.
D. Noe, The DELOS Manifesto from DELOS NOE. 2007.

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European Union Seventh Framework

V-MusT.net is a Network of Excellence. The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7 2007/2013) under the Grant Agreement 270404.